graphics - Why do we need texture filtering (bi-linear, trilinear, anisotropy) - Stack Overflow
Por um escritor misterioso
Last updated 11 novembro 2024
Maybe my understand about how texture mapping is implemented is wrong. I recently built a 3D engine purely in Java (I know I have a lot of time on my hand) and I finished the texture mapping part.
opengl - Is texture filtering an anti-aliasing technique? - Stack Overflow
Texture Filtering
unity - Should I ask my artist to make Sprites in full resolution or can I scale them up? - Game Development Stack Exchange
OpenEmulator's NTSC GPU shader ported to webgl
Frontiers Implementation of NAO Robot Maze Navigation Based on Computer Vision and Collaborative Learning
Slide View : Computer Graphics : 15-462/662 Fall 2015
Texture filtering and image clarity? : r/PCSX2
DE102010048485A1 - Texture unit for universal calculation - Google Patents
Frontiers Implementation of NAO Robot Maze Navigation Based on Computer Vision and Collaborative Learning
Technology, programming, art, machine learning, image and signal processing
Anisotropic filtering for textures, like in Unity5 - Rendering - Epic Developer Community Forums
ATI RADEON 9500 64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0: Part 2 - New Synthetic Tests for DX9
Texture Filtering On Water Has a BIG FPS Impact (+Bilinear MIP Transitions) : r/GlobalOffensive
Image view and sampler - Vulkan Tutorial
Recomendado para você
você pode gostar