Figure 1 from Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Por um escritor misterioso
Last updated 11 novembro 2024
Figure 1: Training AlphaZero for 700,000 steps. Elo ratings were computed from evaluation games between different players when given one second per move. a Performance of AlphaZero in chess, compared to 2016 TCEC world-champion program Stockfish. b Performance of AlphaZero in shogi, compared to 2017 CSA world-champion program Elmo. c Performance of AlphaZero in Go, compared to AlphaGo Lee and AlphaGo Zero (20 block / 3 day) (29). - "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm"
Frontiers AlphaZe∗∗: AlphaZero-like baselines for imperfect information games are surprisingly strong
Reinforcement learning applied to games
Mastering construction heuristics with self-play deep reinforcement learning
Sample-efficient Reinforcement Learning Representation Learning with Curiosity Contrastive Forward Dynamics Model – arXiv Vanity
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm · Issue #13 · mokemokechicken/reversi-alpha-zero · GitHub
Training AlphaZero for 700,000 steps. Elo ratings were computed from
Electronics, Free Full-Text
PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Recomendado para você
você pode gostar