Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom

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Last updated 12 novembro 2024
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
During a recent interview, Sonic Team lead Takashi Iizuka shared the dev team
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers wrestles with taking the series' essence to the Open Zone
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers: Producer Takashi Iizuka discusses the new open zone game - ntower - Dein Nintendo-Onlinemagazin
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
How Sonic Frontiers Came to Be an 'Open-Zone' Game
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
How Sonic Frontiers Came to Be an 'Open-Zone' Game
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Team's boss is confident that Sonic Frontiers won't see a delay
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Takashi Iizuka Discusses Sonic The Hedgehog's Legacy Ahead Of Sonic Frontiers
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers (2022) [Switch] critique - The Pixels
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers delivers a delicious taste of the early 2000s 'Adventure' experience
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers/Development, Sonic Wiki Zone
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
How Sonic Frontiers Came to Be an 'Open-Zone' Game

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