Game Telemetry with DNA Tracking on Assassin's Creed
Por um escritor misterioso
Last updated 21 setembro 2024
A series of three articles reprinted from the now defunct Ubi Engine Room Blog, covering some examples of how telemetry is used at Ubisoft as part of their user research efforts.
Cross-platform progression in Assassin's Creed Valhalla
Assassin's Creed: Origins credits (PlayStation 4, 2017) - MobyGames
Assassin's Creed® Valhalla + Eye Tracking - Tobii Gaming
Track Attack Assetto Corsa Telemetry Support in v114
Can You Actually Work on Amtrak's Free Wi-Fi? We Tested It to Find
The history of the first-person shooter
A Crash Course in Live Service Games
Visualization-based analysis of gameplay data – A review of
A Crash Course in Live Service Games
Performance Over Fidelity: How to See Your Frames Per Second (FPS
Assassin's Creed Syndicate VR : PC 1080p SBS TriDef 3D ST1080 HMD
Tracked quest - Assassin's Creed Origins
A Crash Course in Live Service Games
Templar Training #1 - Tracking Targets (Assassin's Creed
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